A quick & brutal game of Crossfire..
Crossfire is a particularly gruelling and unforgiving game, especially for the attacking force. I've introduced this game to a few of my mates and to be honest, it doesn't matter who is in the steering seat, the attackers always end up the worse for wear at the close of business.
Today followed the usual script.
M. had the job of exiting the map here at the bottom of the picture.
M. brought his German spotters, a section or two of infantry and even his Panzer IV up to try to soften me up, before attempting to smash through my position.
We were playing 'Crossfire Missions V3' - a kind of scenario generator - that I had download and printed out from from Steve's Balagan site. This site is essentially the Go-To site for Crossfire. It's got so much great content.
Now I'm a massive fan of CF, I liken it to a punk-rock war-game, but it's tough mistress as they say.
The rules-set is stripped raw of fiddlyness, with no frills, but the fan-culture around the game encourages a DIY ethos that I really admire & love. CF doesn't require rulers or ranges, has very few charts....it's essentially an infantry game, but you can add or house rule almost anything.
In our games, it's common to have ground attack aircraft roaming around, walloping troops with HE or strafing them with lead.
It's a brutal game of tactics. Troops that cross line of sight will get pinned, suppressed and die. There's no gaminess or power-gaming list building that can save you. You have to orchestrate things carefully and remain patient.
You will have to use artillery & ranged fire to suppress the enemy. You will need to use smoke & covered approaches to enable your troops to cross fire lanes. If you don't, your troops will die. There's no point in taking the risk of amassing troops into close assaults or barging headlong across fire lanes unless you can afford to lose troops, and even then, you will lose the Player Initiative, and that is a crucial aspect of the game.
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